Saturday, March 26, 2005

Engines of Creation - Nano Computer

The following article is adapted from:


Foresight Institute.

I would agreed with the statement that 1/1,000,000 of the mechannical space. The NanoMechanical Computer would work faster than the electronic computer of today!!

I also foresees that the Electronics NanoComputers would work atleast 1,000,000 times faster then today Microprocessor based computer.

These Nano Computers would use perhaps less than1/100,000 of the power consumption of the current PC power. Thus reduce the usage of energy to operate them.




Nanocomputers

Assemblers will bring one breakthrough of obvious and basic importance: engineers will use them to shrink the size and cost of computer circuits and speed their operation by enormous factors.

With today's bulk technology, engineers make patterns on silicon chips by throwing atoms and photons at them, but the patterns remain flat and molecular-scale flaws are unavoidable. With assemblers, however, engineers will build circuits in three dimensions, and build to atomic precision. The exact limits of electronic technology today remain uncertain because the quantum behavior of electrons in complex networks of tiny structures presents complex problems, some of them resulting directly from the uncertainty principle. Whatever the limits are, though, they will be reached with the help of assemblers.

The fastest computers will use electronic effects, but the smallest may not. This may seem odd, yet the essence of computation has nothing to do with electronics. A digital computer is a collection of switches able to turn one another on and off. Its switches start in one pattern (perhaps representing 2 + 2), then switch one another into a new pattern (representing 4), and so on. Such patterns can represent almost anything. Engineers build computers from tiny electrical switches connected by wires simply because mechanical switches connected by rods or strings would be big, slow, unreliable, and expensive, today.

The idea of a purely mechanical computer is scarcely new. In England during the mid-1800s, Charles Babbage invented a mechanical computer built of brass gears; his co-worker Augusta Ada, the Countess of Lovelace, invented computer programming. Babbage's endless redesigning of the machine, problems with accurate manufacturing, and opposition from budget-watching critics (some doubting the usefulness of computers!), combined to prevent its completion.

In this tradition, Danny Hillis and Brian Silverman of the MIT Artificial Intelligence Laboratory built a special-purpose mechanical computer able to play tic-tac-toe. Yards on a side, full of rotating shafts and movable frames that represent the state of the board and the strategy of the game, it now stands in the Computer Museum in Boston. It looks much like a large ball-and-stick molecular model, for it is built of Tinkertoys.

Brass gears and Tinkertoys make for big, slow computers. With components a few atoms wide, though, a simple mechanical computer would fit within 1/100 of a cubic micron, many billions of times more compact than today's so-called microelectronics. Even with a billion bytes of storage, a nanomechanical computer could fit in a box a micron wide, about the size of a bacterium. And it would be fast. Although mechanical signals move about 100,000 times slower than the electrical signals in today's machines, they will need to travel only 1/1,000,000 as far, and thus will face less delay. So a mere mechanical computer will work faster than the electronic whirl-winds of today.

Electronic nanocomputers will likely be thousands of times faster than electronic microcomputers - perhaps hundreds of thousands of times faster, if a scheme proposed by Nobel Prize-winning physicist Richard Feynman works out. Increased speed through decreased size is an old story in electronics.



Engines of Creation - K. Eric Drexler : Chapter 1

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